Exodus: A Deep Dive for the True Futurism Fanatic.

For a distinct breed of science-fiction enthusiast, the unveiling of Exodus stood as the most significant news from a prestigious gaming awards ceremony. It's worth noting, those very fans may not have grasped its full significance during the initial showcase.

Exodus, the first project from a recently established studio populated with veteran talent from a legendary RPG developer, was first teased a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a spectacle-filled trailer. Prior to this presentation, the studio's leadership elaborated on some of the grounded scientific ideas that underpin for the game's universe: time dilation, biological engineering, and galactic expansion. These are all suitably complex ideas, which are notoriously tough to communicate in a brief, cinematic trailer.

“I would have preferred some of those intriguing and fresh ideas were highlighted in the trailer. All I saw was ‘standard man in space,’” wrote one viewer. Another replied, “All I got was ‘this is like a well-known space opera RPG at home.’” Reactions in online forums were similarly mixed.

The trailer's focus undoubtedly is logical from a marketing perspective. When attempting to make an impact during a marathon barrage of game announcements, what sells better: Scientists debating the intricacies of relativity? Or enormous robots combusting while additional war machines fire lasers from their faces? However, in opting for visual bombast, the developers neglected to include the quieter elements that make Exodus one of the more intriguing scientifically rigorous games coming soon. Let's break it down.


The Question of Humanity

Does Exodus feature aliens? No. The answer is nuanced. Recall that scene near the beginning of the trailer, depicting a bipedal figure with gray-blue skin and technological components integrated into their body. That was certainly an alien, right? In the end hinges on your stance regarding one of the game's central philosophical questions: If you applied Ship of Theseus reasoning to the human DNA, is what is left still humanity?

“We want the Celestials... for a player not intending to invest considerable amounts of time into studying the lore, to still understand the basic premise that they're advanced humans, understand that they’re an opposing force you have to deal with... But also, importantly, make sure it's fun and that they're cool and that they function effectively to challenge,” explained the studio's lead executive.

Understanding how these alien-seeming beings aren't by definition aliens requires understanding immense expanses of both the cosmos and time. Time dilation — the relativistic effect that time moves at a reduced rate for rapidly traveling objects — is an operative hard line of Exodus’ narrative setting. Here are the fundamentals: Humanity abandons a dying Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human voyagers arrive millennia before others. Those firstcomers extensively engineered their biology and adopted the “Celestial” name.

“There’s various stages of evolution. The people who arrived at the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see unaltered humans as essentially primitive, beneath them, not really fit for the higher tiers of society,” stated the game's narrative director.

Exodus is set approximately 40,000 years in the future. Ponder that scale — that's effectively all of human civilization multiplied ten times over. Now think about what humans would look like if they spent ten entire human histories advancing the boundaries of biological science. You would not possibly perceive the result as human. You might certainly believe you're looking at an alien. The most fearsome lineage of Celestial, known as the Mara-Yama, can take multiple forms. Some possess sharp teeth and appendages and stand enormously tall. Others are encased in armored plating. According to supplementary lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a mass of tissue attached to a head.


A Universe of Ideas

Among the explosions, energy weapons, and combat creatures, you might have noticed snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, interacts with a chrome machine that emanates a violet glow. A spaceship flies into a portal and disappears at near-light speed. This all seems outside human achievement, the kind of tech ascribed to a Type 3 civilization. Yet, these are further examples of wonders that look alien but are ultimately derived in mankind's own journey.

Beyond the core development team, the Exodus universe is being authored by what the narrative lead called a duo of “literary legends.” One celebrated author has already published a massive novel set in the universe, with another planned, while another prolific writer has written a series of short stories. Enlisting such established science-fiction talent into the project years before the game's release has permitted the studio to develop a rich fictional universe as a framework for the game.

“It was really a joint venture. We had set some basics, and working with him, he would have ideas... and we would work to see how they all meshed... With someone so talented, you don't want to handcuff him. You want to give him room to explore,” the narrative director said of the collaboration.

One interesting scene shows Jun appearing to manipulate the ground beneath him, creating stone into a instant bridge. This material, called livestone, is controlled by neural commands from Celestials or a specific human subclass — descendants of later human arrivals who were granted certain technologies by the Celestials. Since Jun shows this ability, speculation arises about his origins.

“Jun's not exactly a Uranic human... Jun is sort of a unique version, for want of a better term,” clarified the writer, adding that the ability to use Celestial technology is a “key part of the game.”

The vast scale of the Exodus setting — both in physical space and the timeline — means there is plenty of room for multiple stories to coexist, using the same universe without causing interference.


Tales of Time and Loss

Although Exodus has been publicly known for a couple of years and is still distant, several stories have already told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived tens of thousands later than planned, making Celestials utterly alien to her experience. An episode of a streaming show tells a heartbreaking story about a father pursuing his daughter across star systems, with time dilation imparting profound effects on their family; by the time he finds her, she has lived decades.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly left by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun eating away at everything, including critical life support systems, and Jun must master his unusual powers to {find a solution|stop

Darryl Vang
Darryl Vang

A passionate gamer and tech writer with over a decade of experience covering the gaming industry and its trends.